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MAX MSP Boids Flocking Algorithm Synth

  • Length: 4:26
  • Rating Average: 4.50 from 16 people
  • View Count: 11241' favoriteCount='45
  • Author: scatalogic1

Tags: algorithm  boids  external  flocking  Max  MSP  synth 

Max MSP synth using Eric Singer's (ericsinger.com)Boids external, based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm used to model flocking birds and animals. http://www.myspace.com/schismataeology

Boids on terrain

  • Length: 2:6
  • Rating Average: 4.60 from 5 people
  • View Count: 4455' favoriteCount='2
  • Author: extrapixel83

Tags: boid  boids  flocking  processing.org  swarm 

Some crazy swarm thing on a 3d terrain.Made with processing (http://www.processing.org).http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Syntax;action=display;num=1193175897

Boids

  • Length: 1:43
  • Rating Average: 3.89 from 9 people
  • View Count: 6581' favoriteCount='16
  • Author: extrapixel83

Tags: boid  boids  flocking  processing.org  swarm 

Simple flocking behaviour, funky camera. Made with processing. (http://www.processing.org)http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Syntax;action=display;num=1193175897


boids

  • Length: 8:11
  • Rating Average: 5.00 from 2 people
  • View Count: 760' favoriteCount='2
  • Author: angelheaded

Tags: art  birds  brooklyn  experimental  film  pigeons  ros  short  sigur  williamsburg 

Pigeons over Brooklyn, set to music by Sigur Ros.

Boids in Jitter

  • Length: 1:53
  • Rating Average: 4.50 from 10 people
  • View Count: 2946' favoriteCount='27
  • Author: machinate

Tags: algorithm  Boids  generative  interface  Jazzmutant  jitter  lemur  max  maxmsp  particles  visuals 

This video shows an implementation of the Boids algorithm in MaxMSP/Jitter. The JazzMutant Lemur is used to control the flight-path of the boids, as well as controlling their attraction to the flight path, speed and so on. This is part of a larger installation TBA.

Boids in a maze

  • Length: 3:39
  • Rating Average: 5.00 from 2 people
  • View Count: 54
  • Author: SebbeDK

Tags: alignment  avoidance  boids  cohesion  fly  java  obstacle  programming  separation 

The result of a small coding project for my Object Oriented Programming and Design class.The blue things are called boids (short for bird-oids), and they have 4 behaviors they rely upon:- Alignment (trying to align themselves with nearby boids)- Cohesion (trying to stay close to nearby boids)-...

Goodfeathers - The Boids

  • Length: 9:30
  • Rating Average: 4.94 from 53 people
  • View Count: 17228' favoriteCount='127
  • Author: cartoonsongs

Tags: add  Click  keywords...  to 

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The Boids, ABK STUTTGART, S. Rang, A. Merkel, Klasse Digitales Entwerfen, 3D Architecture

  • Length: 5:18
  • Rating Average: 4.67 from 6 people
  • View Count: 1601' favoriteCount='2
  • Author: NGoldrec

Tags: abk  Akademie  architecture  architektur  bildenden  fiction  future  künste  science  Staatliche  stg  stuttgart  zukunft 

www.architektur.abk-stuttgart.deStaatliche Akademie der Bildenden Künste Stuttgart 2008. Entwurf "COSMIC CARNIVAL OF ARCHITECTURE". Der Entwurf beschäftigt sich mit Science Fiction und dem Medium Film und untersuchte Zustände der Zukunft die durch neue Bedürfnisse nach räumlichen Strategien...

Boids with Predators

  • Length: 2:34
  • Rating Average: 4.71 from 7 people
  • View Count: 7439' favoriteCount='9
  • Author: extrapixel83

Tags: boid  boids  flocking  processing.org  swarm 

Some simple flocking behaviour, made with processing. (http://www.processing.org)http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Syntax;action=display;num=1193175897

Blender Boids

  • Length: 0:40
  • Rating Average: 4.67 from 3 people
  • View Count: 2571' favoriteCount='2
  • Author: ErikHedvall

Tags: birds  blender  boids  flocking  simulation 

The birds in this video are simulated using the new boids feature in Blender. Boids is a wellknown way of simulating complex-looking flocking behavior using only local information for each member of the flock: each boid only tries to match the speed and direction of the tree closest other boids,...

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